Series creator and Super Mario Run producer Shigeru Miyamoto sat down for a chat with Mashable ahead of the game’s Dec. 15 release. The brief but informative chat covered a range of topics, including the game’s always-online requirement, Nintendo’s approach to formulating a mobile strategy, and Miyamoto’s own ideas when it comes to designing for mobile.
But actually, the security element is one of the reasons that we decided to go with iPhone and iOS first. So this is just — based on the current development environment — a requirement that’s been built into the game to support security and the fact that the three different modes are connecting to the network and interacting with one another.
This sucks, I don’t want to use up my data to play Super Mario Run on the bus. Let’s hope Nintendo changes this option.